FAR CRY NEW DAWN REVIEW

You'd think a nuke being dropped on Montana would have changed it somewhat, but Far Cry New Dawn's post-apocalyptic version of Hope County is essentially the same one we know from Far Cry 5. Once again the locals are being terrorized by armed gangs speeding around in infinite trucks while furious bears and homicidal turkeys leap from the bushes to claw at anything that moves. New Dawn adds a couple new twists to the series' formula—at times you can leave Montana to visit other states—but nothing to make it feel like a wholly different game. This is Far Cry 5 again, just on a smaller scale and with more pink flowers.
It's years after the nukes fell at the end of Far Cry 5, and your nameless character has been traveling the country by rail, helping survivors rebuild the post-apocalyptic United States. A group of highwaymen (not that cleverly called the 'Highwaymen') derail your train and leave you stranded. After making your way to a small community called Prosperity, you venture out into the overgrown remains of Hope County, fighting the Highwaymen, conquering outposts, gathering resources for crafting, and enlisting a small cadre of colorful companions like an elderly sniper and an enormous, rampaging boar. This goes without saying, but never bring the sniper with you. Always bring the boar.

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